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  1. SCRIPTS
  2. pc_airdrop

Updates

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Last updated 2 months ago

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Trailers

Update history

Update 1.3.9
  • Bug fix

Update 1.3.8
  • Bug fix

Update 1.3.7
  • Bug fix

Update 1.3.6
  • Bug fix

Update 1.3.5
Update 1.3.4
  • Target system (ox_target/qTarget etc.) functions has been moved to client utils so you can integrate other systems or customize existing ones.

Update 1.3.3
Update 1.3.2

Update 1.3.1

• Fixed a bug that blocked opening the airdrop again after the first time (when using target&ox_inventory) • Added new config option Config.RemoveWhenEmpty that removes the airdrop after all the items has been collected (when using ox_inventory) • Added ["airdrop_remove_items"] to translations.lua

Update 1.3

• Added blips to utils • Added ox_inventory integration to utils • Improved both client & server side code for reliability, performance and security • Refactored most of the code for faster future update developement • Official QBCore & qb-target support • New (optional) notification containing airdrop name and location name • Added (optional) min/max item count (amount will be chosen at random between them) • Added option to give player weapons while not using ox_inventory or other "weapons as items" system • Added automatic check for pc_notifications, now you don't need to remove anything if you don't use it

Update 1.2
  • Added a plane that flies by and drops the crate.

  • Added ox_inventory integration.

  • Added qTarget/ox_arget integration.

  • Added custom functions triggered by different events (utils/client.lua).

  • Added config/translations.lua file and the option to translate discord logs.

  • Added the ability to change crate/parachute/plane/pilot model.

  • Added the option to lock airdrop for a set period of time after it falls/spawns.

  • Added the option to remove the airdrop from the map after a set period of time.

  • Lots of bug fixes and optimizations.

  • Restructure of folders and files to make it more clear.

Update 1.1
  • Added 4 new config options regarding spawning the airdrop directly on the ground (without falling).

  • Added a new collision request that should fix the error where the airdrop gets stuck in the air.

  • New error handlers, if you experience any bugs there's a high chance it will show up in the F8 console.

  • Minor code cleanup.

Introduced expermiental features: • client & server debug messages • Synchronization for joining players -

Airdrop spawn function will now accept arguments -

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1.2 update trailer
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