π₯Updates
Page dedicated to update trailers and hisotry.
Trailers
Update history
Update 1.3.5
Introduced expermiental features: β’ client & server debug messages β’ Synchronization for joining players - check tutorials
Update 1.3.4
Target system (ox_target/qTarget etc.) functions has been moved to client utils so you can integrate other systems or customize existing ones.
Update 1.3.3
Airdrop spawn function will now accept arguments - check tutorials
Update 1.3.1
β’ Fixed a bug that blocked opening the airdrop again after the first time (when using target&ox_inventory)
β’ Added new config option Config.RemoveWhenEmpty that removes the airdrop after all the items has been collected (when using ox_inventory)
β’ Added ["airdrop_remove_items"]
to translations.lua
Update 1.3
β’ Added blips to utils β’ Added ox_inventory integration to utils β’ Improved both client & server side code for reliability, performance and security β’ Refactored most of the code for faster future update developement β’ Official QBCore & qb-target support β’ New (optional) notification containing airdrop name and location name β’ Added (optional) min/max item count (amount will be chosen at random between them) β’ Added option to give player weapons while not using ox_inventory or other "weapons as items" system β’ Added automatic check for pc_notifications, now you don't need to remove anything if you don't use it
Update 1.2
Added a plane that flies by and drops the crate.
Added ox_inventory integration.
Added qTarget/ox_arget integration.
Added custom functions triggered by different events (utils/client.lua).
Added config/translations.lua file and the option to translate discord logs.
Added the ability to change crate/parachute/plane/pilot model.
Added the option to lock airdrop for a set period of time after it falls/spawns.
Added the option to remove the airdrop from the map after a set period of time.
Lots of bug fixes and optimizations.
Restructure of folders and files to make it more clear.
Update 1.1
Added 4 new config options regarding spawning the airdrop directly on the ground (without falling).
Added a new collision request that should fix the error where the airdrop gets stuck in the air.
New error handlers, if you experience any bugs there's a high chance it will show up in the F8 console.
Minor code cleanup.
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